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Manifest reference not part of payload

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Hi, I'm trying to build my game for Windows phone 8.1, but whenever I push "Build and Run" within Unity, it starts the building process, but exits with the following error: Package.appxmanifest(20,80): error APPX0703: Manifest references file 'Assets\piggy tile 310x150.jpg' which is not part of the payload. I checked and in the Asset folder there isn't a file with that name. In the Unity Editor I setted all the icons and tiles required. Here it is the complete error: Exception: Failed to build Visual Studio project using arguments 'C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe "C:\Users\Marco\Documents\Projects\piggy-bang\Builds\WindowsStore-Builds\Piggy Bang.sln" /nologo /maxcpucount /p:Configuration=Master /p:Platform=ARM /p:SolutionDir="C:\\Users\\Marco\\Documents\\Projects\\piggy-bang\\Builds\\WindowsStore-Builds\\" /t:Build /clp:Verbosity=minimal'. Output: UnityInstallationDir "C:\Program Files\Unity\Editor". UnityWSAPlayerDir "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport". UnityProjectDir "C:\Users\Marco\Documents\Projects\piggy-bang". Copying unprocessed assemblies... Running AssemblyConverter... AssemblyConverter done. Piggy Bang -> C:\Users\Marco\Documents\Projects\piggy-bang\Builds\WindowsStore-Builds\Piggy Bang\bin\ARM\Master\Piggy Bang.exe C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v14.0\AppxPackage\Microsoft.AppXPackage.Targets(2368,5): warning : APPX4001: Build property AppxBundlePlatforms is not explicitly set and is calculated based on currently building architecture. Use 'Create App Package' wizard or edit project file to set it. [C:\Users\Marco\Documents\Projects\piggy-bang\Builds\WindowsStore-Builds\Piggy Bang\Piggy Bang.csproj] Package.appxmanifest(20,80): error APPX0703: Manifest references file 'Assets\piggy tile 310x150.jpg' which is not part of the payload. [C:\Users\Marco\Documents\Projects\piggy-bang\Builds\WindowsStore-Builds\Piggy Bang\Piggy Bang.csproj] ApplicationLauncherImpl.RunMSBuild (System.String args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:294) ApplicationLauncherImpl.Build () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:179) ApplicationLauncher.BuildAndRun (BuildLaunchPlayerArgs args, WSASDK wsaSDK) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:56) ApplicationLauncher.BuildAndRun (BuildLaunchPlayerArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ApplicationLauncher.cs:46) UnityEditor.Metro.BuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:95) UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:282) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (It gives a second error too, but it's the same as the first, with a different asset name) How can I solve this error? Thank you in advance.

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