I have been trying to integrate Android Plugin to Unity 3D. I have been able to generate the working .jar file which I believe is the first step. When I try to add it to Unity. It gives an error about my Manifest file:
Unable to find unity activity in manifest. You need to make sure orientation attribute is set to fullSensor manually.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
What is the right way to add this plugin to Unity? (I want to use it as a UI element, if that helps)
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