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CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. I already made changes to manifest files

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I am using Admob and Google Play store plugins in my unity app, but i am getting manifest merging error, i already made same changes in all manifest files in my project. Any help is welcome CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. C:\Program Files\Java\jdk1.8.0_101\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="E:\adt-bundle-windows-x86-20130717\sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - stderr[ Error: [Temp\StagingArea\AndroidManifest-main.xml:22, F:\Unity_workspace\Game\Temp\StagingArea\android-libraries\play-services-basement-9.6.1\AndroidManifest.xml:5] Trying to merge incompatible /manifest/application/meta-data[@name=com.google.android.gms.version] element: ] stdout[ [Temp\StagingArea\AndroidManifest-main.xml:22, F:\Unity_workspace\Game\Temp\StagingArea\android-libraries\MainLibProj\AndroidManifest.xml:13] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element. [Temp\StagingArea\AndroidManifest-main.xml:24, F:\Unity_workspace\Game\Temp\StagingArea\android-libraries\play-services-ads-lite-9.6.1\AndroidManifest.xml:10] Skipping identical /manifest/application/activity[@name=com.google.android.gms.ads.AdActivity] element. ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.HostView:OnGUI()

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