Hi, am using [AssetBundleManager][1] and exploring on how to access all the information stored in the the so called manifest files (.manifest).
m_AssetBundleManifest.GetAllAssetBundles()
The above call, would retrieve all the manifest files contained in a folder, taken from the "master" manifest, it works fine.
The problem is that, I want to retrieve all asset bundles contained in each of those manifests.
So far I tried using the call
m_AssetBundleManifest.GetAllDependencies(assetBundleName)
or
m_AssetBundleManifest.GetDirectDependencies(assetBundleName)
But it only returns the values of dependencies within the assetBundle, and NOT the assets.
How is possible to get access to this data?
In the official documentation I haven't found more options, [Asset BundleManifest][2]
If there is no way of getting that kind of information, perhaps I can write some info to the "master" manifest, any information on how to do that also appreciated.
Regards
[1]: http://u3d.as/jyk
[2]: https://docs.unity3d.com/ScriptReference/AssetBundleManifest.html?_ga=1.209198170.999885562.1479241059
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