I am writing a program with unity that will be cross platform(Windows, Mac, Webgl, Andriod). I need to use separate manifests and separate plugins for each platform.
If I read the documentation online correctly, I can control plugins by doing two things...
Plugins/Andriod --andriod specific
Plugins/iOS --iOS specific
Plugins/x86 --32 bit specific
Plugins/x86_64 --64 bit specific
extension for platform== .bundle (for Mac), .dll (for Windows), and .so (for Linux)
If that is incorrect please let me know!
I cannot figure out how to do the same thing for manifests...How do I control which of those are used per platform?
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