Hi,
I am using Unity for Windows and I am getting the following 2 errors.
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[Temp\StagingArea\AndroidManifest-main.xml:58, C:\Users\Danish Sinha\Documents\turny-road\Temp\StagingArea\android-libraries\facebook-android-sdk-4.23.0\AndroidManifest.xml:6] Trying to merge incompatible /manifest/application/activity[@name=com.facebook.FacebookActivity] element:
UnityEditor.HostView:OnGUI()
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CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_121\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:\Users\Danish Sinha\AppData\Local\Android\Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error: [Temp\StagingArea\AndroidManifest-main.xml:58, C:\Users\Danish Sinha\Documents\turny-road\Temp\StagingArea\android-libraries\facebook-android-sdk-4.23.0\AndroidManifest.xml:6] Trying to merge incompatible /manifest/application/activity[@name=com.facebook.FacebookActivity] element:
]
stdout[
[Temp\StagingArea\AndroidManifest-main.xml:61, C:\Users\Danish Sinha\Documents\turny-road\Temp\StagingArea\android-libraries\play-services-ads-lite\AndroidManifest.xml:10] Skipping identical /manifest/application/activity[@name=com.google.android.gms.ads.AdActivity] element.
[Temp\StagingArea\AndroidManifest-main.xml:7, C:\Users\Danish Sinha\Documents\turny-road\Temp\StagingArea\android-libraries\play-services-basement\AndroidManifest.xml:5] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element.
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
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