The error is not the one with the api differing. This is the error showing: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
,/Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
↧
Unable to merge android manifests
↧
Android Manifest Merge Problem AdMob
I just installed the AdMob-Plugin and used the functions in my scripts.
Now I want to build the Android app and got 3 error Messages about the Android manifest.
![alt text][1]
[1]: /storage/temp/113196-prob1.png
↧
↧
Build error for gear vr app involving manifest
I am making a prototype for a simple game and right now the project is as simple as possible, a textured cube imported from blender with an orb inside it also imported from blender. I also imported the character package from the assets menu and added an FPSController to my scene. I have managed to build and run this on android (though the controls didn't work...) but when I try to build it for the gear vr following this guide: http://www.androidauthority.com/create-first-gear-vr-app-690512/ I get a build error
Here are screenshots of my build and player settings:
![alt text][1]
![alt text][2]
[1]: /storage/temp/94274-build-settings.png
[2]: /storage/temp/94275-player-settings.png
And here is the output from the editor.log file:
/Users/colinmctaggart/Dropbox/WORK/Unity/Gallery/Temp/StagingArea/AndroidManifest-main.xml:4:125-150 Error:
Attribute application@debuggable value=(true) from AndroidManifest-main.xml:4:125-150
is also present at AndroidManifest.xml:3:148-174 value=(false).
Suggestion: add 'tools:replace="android:debuggable"' to element at AndroidManifest-main.xml:4:3-12:17 to override.
/Users/colinmctaggart/Dropbox/WORK/Unity/Gallery/Temp/StagingArea/AndroidManifest-main.xml:4:16-57 Error:
Attribute application@theme value=(@style/UnityThemeSelector) from AndroidManifest-main.xml:4:16-57
is also present at AndroidManifest.xml:3:83-147 value=(@android:style/Theme.Black.NoTitleBar.Fullscreen).
Suggestion: add 'tools:replace="android:theme"' to element at AndroidManifest-main.xml:4:3-12:17 to override.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings(String, String)
UnityEditor.Android.AndroidSDKTools:RunCommandInternal(String, String, String[], Int32, String, WaitingForProcessToExit, String)
UnityEditor.Android.AndroidSDKTools:RunCommandSafe(String, String, String[], Int32, String, WaitingForProcessToExit, String)
UnityEditor.Android.AndroidSDKTools:RunCommand(String[], Int32, String, WaitingForProcessToExit, String)
UnityEditor.Android.AndroidSDKTools:RunCommand(String[], String, WaitingForProcessToExit, String)
UnityEditor.Android.AndroidSDKTools:RunCommand(String[], WaitingForProcessToExit, String)
UnityEditor.Android.AndroidSDKTools:MergeManifests(String, String, String[], WaitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest:MergeManifests(PostProcessorContext, String, String)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest:Execute(PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:485)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:339)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1390)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1317)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:913)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:84)
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 186)
AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details.
at UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:485)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:339)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1390)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1317)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:913)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:84)
(Filename: Line: -1)
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 252.4 MB.
System memory in use after: 252.5 MB.
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2848.
Total: 11.396306 ms (FindLiveObjects: 0.314574 ms CreateObjectMapping: 0.056932 ms MarkObjects: 10.281447 ms DeleteObjects: 0.742021 ms)
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/standalone/nunit.framework.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
Ignoring '/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll' because we're compiling for Editor:Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 13
Load scene 'Temp/__Backupscenes/0.backup' time: 0.777798 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 255.5 MB.
System memory in use after: 255.7 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2859.
Total: 13.617915 ms (FindLiveObjects: 0.417748 ms CreateObjectMapping: 0.026472 ms MarkObjects: 13.163993 ms DeleteObjects: 0.007972 ms)
*** Completed 'Build.Player.AndroidPlayer' in 20 seconds (20053 ms)
[00:00:00] Enlighten: Precompute started.
[00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.14s wallclock)
[PathTracer][LP] Issuing deduplication and tetrahedralization job. Combined: 80257199cfa681a16be5e09b3c2208f4, tetrahedralized probes: 00000000000000000000000000000000, non-tetrahedralized probes: 00000000000000000000000000000000, dependencies: 00000000000000000000000000000000
[00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
[00:00:00] Enlighten: Precompute took 0.188991 seconds.
Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
[00:00:00] Enlighten: Bake started.
[PathTracer][LP] Integrating deduplicated and tetrahedralized probes for hash 80257199cfa681a16be5e09b3c2208f4.
Launching external process: /Applications/Unity/Unity.app/Contents/Tools64/JobProcess
[00:00:00] Enlighten: Finished 1 Bake Runtime job (0.04s execute, 0.00s integrate, 0.06s wallclock)
[00:00:00] Enlighten: Bake took 0.064713 seconds.
[PathTracer] Lightmap reset.
[PathTracer][LP] Light probes reset.
[PathTracer] building lightmap data asset.
[00:00:01] Enlighten: Finished 1 Ambient Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
[00:00:01] Enlighten: Finished 1 Reflection Probes job (0.00s execute, 0.00s integrate, 0.07s wallclock)
I understand that there are conflicting properties in android manifest files and unity doesn't know how to automatically resolve them but I don't know where these files are, the log doesn't give filenames or paths and I can't find any manifest files in the project.
Does anyone know how I can get this to build properly?
↧
Disable permission requests
Hello everyone!
Me and my friend created a game recently. When we open the game (we installed an APK on our phones), 4 permission request dialogs appear: one for the contacts, one for the position, one for the internal storage and one for the phone. We don't want that, because our game doesn't need these authorizations. We tried to overwrite the AndroidManifest generated by Unity, as shown here (https://docs.unity3d.com/Manual/android-manifest.html), but when we build the game, Unity add the permission requests to the manifest... Please help!
↧
How to load a ".manifest" file for a single assetbundle
I know that I can load the mian AssetBundleManifest file by:
AssetBundleManifest Manifest =AssetBundle.LoadFromFile(Application.streamingAssetsPath + "/StreamingAssets").LoadAssets()
But I found there are many single .manifest file for each bundle .
and they can open by notepad ,which means they are text file ,but not a binary file like the main AssetBundleManifest How could I load these single .manifest file ? I could only found pages about how to load the mian AssetBundleManifest file.
and they can open by notepad ,which means they are text file ,but not a binary file like the main AssetBundleManifest How could I load these single .manifest file ? I could only found pages about how to load the mian AssetBundleManifest file.
↧
↧
Question about Unity Package Manager System and GITHUB.
I've been looking at the new [Unity Package Manager System][1], and I would like if I can create my own packages and create a dependency tree using github as a repository. It would be the same way it is done through nodejs with NPM.
I've noticed that recent repositories like "[InputSystem][2]" and "[PostProcessing][3]"contain the package.json file very similar to NPM.
[1]: https://docs.unity3d.com/Packages/com.unity.package-manager-ui@1.8/manual/index.html
[2]: https://github.com/Unity-Technologies/InputSystem/blob/develop/Packages/com.unity.inputsystem/package.json
[3]: https://github.com/Unity-Technologies/PostProcessing/blob/v2/package.json
↧
Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerActivity] element:
i have integrated updated chartboost sdk in my project,but i am facing this issue..Anybody please help :(
Temp\StagingArea\android-libraries\Heyzap\AndroidManifest.xml:4] Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerActivity] element:
UnityEditor.HostView:OnGUI()
↧
Android Build Failure (CommandInvokationFailure)
Hi folks,
I've seen other people with a similar problem, but each seems to be slightly unique. I don't know what exactly to do to fix this issue.
----------
These are the current packages I have installed.
![alt text][1]
----------
The error I get when I try to build (this is using the Internal build system now since Gradle was a nightmare).
CommandInvokationFailure: Failed to re-package resources.
F:\Programs\AndroidSDK\build-tools\27.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "F:/Programs/AndroidSDK\platforms\android-27\android.jar" -F bin/resources.ap_ --extra-packages com.unity.purchasing:com.facebook.android:com.facebook.applinks:com.facebook.common:com.facebook.core:com.facebook.login:com.facebook.messenger:com.facebook.places:com.facebook.share:com.android.vending.billing:com.unity.purchasing.googleplay:com.onesignal:com.onesignal.onesignalsdk:com.unity3d.ads -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\common\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-android-wrapper-7.12.0\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-messenger\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\GoogleAIDL\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\GooglePlay\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\onesignal-unity\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\OneSignalConfig\res" -S "F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\unity-ads\res"
stderr[
F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\values\values.xml:72: error: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.NoActionBar'.
F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\values\values.xml:77: error: Error retrieving parent for item: No resource found that matches the given name '@style/Theme.AppCompat.Dialog'.
]
stdout[
Configurations:
(default)
Files:
AndroidManifest.xml
Src: () AndroidManifest.xml
Resource Dirs:
Including resources from package: F:\Programs\AndroidSDK\platforms\android-27\android.jar
applyFileOverlay for drawable
trying overlaySet Key=ic_onesignal_large_icon_default.png
trying overlaySet Key=ic_stat_onesignal_default.png
trying overlaySet Key=ic_os_notification_fallback_white_24dp.png
trying overlaySet Key=com_facebook_button_send_background.xml
trying overlaySet Key=com_facebook_button_send_icon_blue.png
trying overlaySet Key=com_facebook_button_send_icon_white.png
trying overlaySet Key=com_facebook_send_button_icon.xml
trying overlaySet Key=messenger_bubble_large_blue.png
trying overlaySet Key=messenger_bubble_large_white.png
trying overlaySet Key=messenger_bubble_small_blue.png
trying overlaySet Key=messenger_bubble_small_white.png
trying overlaySet Key=messenger_button_blue_bg_round.xml
trying overlaySet Key=messenger_button_blue_bg_selector.xml
trying overlaySet Key=messenger_button_send_round_shadow.png
trying overlaySet Key=messenger_button_white_bg_round.xml
trying overlaySet Key=messenger_button_white_bg_selector.xml
trying overlaySet Key=com_facebook_button_login_background.xml
trying overlaySet Key=com_facebook_button_login_logo.xml
trying overlaySet Key=com_facebook_button_login_silver_background.xml
trying overlaySet Key=com_facebook_profile_picture_blank_portrait.png
trying overlaySet Key=com_facebook_profile_picture_blank_square.png
trying overlaySet Key=com_facebook_tooltip_black_background.9.png
trying overlaySet Key=com_facebook_tooltip_black_bottomnub.png
trying overlaySet Key=com_facebook_tooltip_black_topnub.png
trying overlaySet Key=com_facebook_tooltip_black_xout.png
trying overlaySet Key=com_facebook_tooltip_blue_background.9.png
trying overlaySet Key=com_facebook_tooltip_blue_bottomnub.png
trying overlaySet Key=com_facebook_tooltip_blue_topnub.png
trying overlaySet Key=com_facebook_tooltip_blue_xout.png
trying overlaySet Key=com_facebook_auth_dialog_background.xml
trying overlaySet Key=com_facebook_auth_dialog_cancel_background.xml
trying overlaySet Key=com_facebook_auth_dialog_header_background.xml
trying overlaySet Key=com_facebook_button_background.xml
trying overlaySet Key=com_facebook_button_icon.xml
trying overlaySet Key=com_facebook_button_icon_blue.png
trying overlaySet Key=com_facebook_button_icon_white.png
trying overlaySet Key=com_facebook_button_like_background.xml
trying overlaySet Key=com_facebook_button_like_icon_selected.png
trying overlaySet Key=com_facebook_close.png
trying overlaySet Key=com_facebook_favicon_blue.xml
trying overlaySet Key=app_banner.png
trying overlaySet Key=app_icon.png
applyFileOverlay for layout
trying overlaySet Key=onesignal_bgimage_notif_layout.xml
trying overlaySet Key=messenger_button_send_blue_large.xml
trying overlaySet Key=messenger_button_send_blue_round.xml
trying overlaySet Key=messenger_button_send_blue_small.xml
trying overlaySet Key=messenger_button_send_white_large.xml
trying overlaySet Key=messenger_button_send_white_round.xml
trying overlaySet Key=messenger_button_send_white_small.xml
trying overlaySet Key=com_facebook_tooltip_bubble.xml
trying overlaySet Key=com_facebook_activity_layout.xml
trying overlaySet Key=com_facebook_device_auth_dialog_fragment.xml
trying overlaySet Key=com_facebook_login_fragment.xml
trying overlaySet Key=com_facebook_smart_device_dialog_fragment.xml
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
trying overlaySet Key=notification.wav
trying overlaySet Key=consumer_onesignal_keep.xml
applyFileOverlay for color
trying overlaySet Key=com_facebook_send_button_text_color.xml
trying overlaySet Key=com_facebook_button_text_color.xml
applyFileOverlay for menu
applyFileOverlay for font
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
Processing image: res\drawable-mdpi\app_icon.png
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_blue.png
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_blue.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_blue.png: 113% size of source)
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_blue.png: 105% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_blue.png
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_blue.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_blue.png: 106% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_white.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_blue.png: 103% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_white.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_icon_white.png: 161% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_white.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_icon_white.png: 157% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_white.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_icon_white.png: 162% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_like_icon_selected.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_icon_white.png: 157% size of source)
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_button_like_icon_selected.png: 147% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_like_icon_selected.png
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_like_icon_selected.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_button_like_icon_selected.png: 138% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_like_icon_selected.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_button_like_icon_selected.png: 130% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_blue.png: 143% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xxhdpi-v4\com_facebook_button_like_icon_selected.png: 125% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_blue.png: 136% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_blue.png: 179% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-mdpi-v4\com_facebook_button_send_icon_white.png: 103% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-hdpi-v4\com_facebook_button_send_icon_white.png: 187% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xhdpi-v4\com_facebook_button_send_icon_white.png: 185% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_close.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-share\res\drawable-xxhdpi-v4\com_facebook_button_send_icon_white.png: 171% size of source)
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-mdpi-v4\com_facebook_close.png: 120% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_close.png
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_close.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-xhdpi-v4\com_facebook_close.png: 132% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_portrait.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-common\res\drawable-hdpi-v4\com_facebook_close.png: 108% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_square.png
(processed image res\drawable-mdpi\app_icon.png: 90% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_tooltip_black_background.9.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_portrait.png: 110% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-hdpi-v4\com_facebook_tooltip_black_background.9.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_tooltip_black_background.9.png: 142% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-xhdpi-v4\com_facebook_tooltip_black_background.9.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_profile_picture_blank_square.png: 110% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_tooltip_black_bottomnub.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-mdpi-v4\com_facebook_tooltip_black_bottomnub.png: 160% size of source)
Processing image: F:\Projects\Company\MyGame\Game\Temp\StagingArea\android-libraries\facebook-login\res\drawable-hdpi-v4\com_facebook_tooltip_black_bottomnub.png
(processed image F:\Projects\Company\MyGame\Game\Temp\StagingArea\and
----------
I'm desperate to get this fixed and to a place where I can successfully make Android builds.
I appreciate any help anyone has, I've tried so many different things!!
Thanks,
-Matt
[1]: /storage/temp/118129-screenshot-2.png
↧
Wrong data in the Android manifest after build gradle with export in Unity 2018.1
Hello, I have a problem with exporting project using Gradle. Unity generates wrong Android manifest without specifying attributes from PlayerSettings, like: package attribute, versionName, versionCode, etc. It looks like this:
package="APP_BUNDLE_ID" android:versionName="2.0" android:versionCode="2"
But has to be like this:
package="com.mytestcompany.mytestproject" android:versionName="2.7.0" android:versionCode="12"
I migrated from Unity 2017.4.2f2 to Unity 2018.1.3f1 and faced this issue. I'm also using StansAsset's AndroidNative plugin. Would really appreciate some help.
↧
↧
Input.location GPS issue
Hello,
I am using Input.location to get longitude and latitude on Android devices. It perfectly works on a Galaxy S7 (Android 7.0) but not with OnePlus 6 (Android 8.1). They both had GPS enabled, same permissions, I try FINE_LOCATION and COARSE_LOCATION but it returns completly wrong longitude and latitude on the OnePlus 6 and the right coordinates on the Galaxy S7 (it's the same build/APK). It's it an Android issue ? Am I missing a permission ? I don't know where to look anymore..
Thanks
↧
Unable to merge android manifests MAC
Please help!
I've tried everything I could but this issue doesn't get solved.
I've checked all the Q/A I could find on google, still couldn't solve this.
When I click **Build** or **Build and Run** it says *"Unable to merge android manifests"* I'm trying to build apk for android.
Here are issues in as listed in the console.
Issue 1.
Error: Error while saving blame file, build will continue
Error: The prefix "tools" for attribute "tools:ignore" associated with an
element type "activity" is not bound.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
issue 2.
AndroidSDKToolsException: Unable to merge android manifests.
UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String mainManifest, System.String targetManifest)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
issue 3.
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
issue 4.
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:182
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:89
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
**Things I have done/tried:** *(still hasn't solved the problem)*
Downloaded every sdk (API level) 10,11,all the way to 27 through Android studio SKD manager.
I've tried changing sdk through player preferences in unity, also tried changing SDK version of manifist file (mine currently says minsdk 15). Also tried copying AndroidManifest file from temp/StagingArea to Assets/Plugins/Android,, still didn't work.
Really appreciate your help,
Thanks!
↧
I keep getting this error but I just installed? What can I do to fix this ASAP?
I just installed unity but when I try to open is gives me an error.
Failed to resolve packages: Manifest [C:\Users\tavse\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.standardevents@1.0.13\package.json] is not valid json:
Unexpected token '\u0000' at 1:1
. No packages loaded.
A re-import of the project may be required to fix the issue or a manual modification of C:/Users/tavse/OneDrive/Documenten/Hopelijk/Packages/manifest.json file.
I already reinstalled and rebooted my computer but it didn't help.
↧
Vungle - missing permissions (Heyzap)
Hey guys! I really need your help.. i add heyzap and vungle in empty project, build to android, and when i check mediation suite, i see Missing Permission in Vungle. I did everything according to the rules (https://developers.heyzap.com/docs/unity_sdk_setup_and_requirements). I added all 151 permissions for test, and this error still have is.
MainManifest:
Vungle manifest:
![alt text][1]
[1]: https://files.slack.com/files-pri/T8XCJ0D8C-FBKQJF2Q4/image.png
↧
↧
My build keeps failing, please help?
hey guys,
I recently added playfab so that I could utilize features like cloudsaving to my game. I am trying to build for android currently, and would added both the facebook SDK and Google Play Games Services SDK to the project so that players can have sign in options. Whenever I try to build the game, the build fails and when I check the log, the error that I get is :
AndroidManifest.xml:45: Tag attribute authorities has invalid character '$'.
I have done a number of things so far trying to resolve this issue. I have used the play service resolver, with the force resolve option. This downloaded the appcompat libraries. I have tried manually adding the support v-4 and appcompat v-7 libraries to the plugins/android folder. I tried doing a gradle build as well, which also failed. I have tried changing the minimum API level. I have tried manually inputting my facebook application ID into the android manifest file. so far, nothing works and the android manifest automatically reverts to:
↧
help with build error
hey Guys,
My android manifest file is giving this error:
AndroidManifest.xml:45: Tag attribute authorities has invalid character '$'.
the source of the error is:
↧
Android manifest does not merge with generated manifest.
I'm using android studio to create a simple plugin for Unity to test my hand in creating a simple application where I could just send commands back and forth between unity and the plugin.
I've gotten to the point where I could send and receive data back and forth between basic datatypes
but when I've tried calling a custom command that uses the camera, I keep getting a runtime exception error.
I included
to the plugin's manifest file and assumed that runtime permissions are okay since im using **API 4.4.2**
and even tried adding the AndroidManifest.xml file manually under Unity's Assets/Plugins/Android/ OR Assets/Plugins/ Directories but the generated manifest after building lack the permission tags that was in the plugin's.
On a separate note, I have no idea what the difference between the two folders in android studio is...that is "app" and "testplugin" folder but most of the files I modified are under the "testplugin" and assumed that the manifests get merged together anyway.
According to the manual [Unity Manifest][1] it merges the files regardless so am I missing something simple here..? I'm not using any google play services whatsoever, I simply want the most basic way to have Unity generate the merged manifest from the jar file.
[1]: https://docs.unity3d.com/Manual/android-manifest.html
↧
Firebase with Google Play Games integration build error
Hi, I am getting an error after Firebase and google play games integration. I cant build apk.
CommandInvokationFailure: Failed to re-package resources.
E:\AndroidSDK\build-tools\28.0.0\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "E:/AndroidSDK\platforms\android-28\android.jar" -F bin/resources.ap_ --extra-packages android.arch.lifecycle:android.support.compat:android.support.coreui:android.support.coreutils:android.support.fragment:android.support.mediacompat:android.support.v4:com.google.android.gms.ads_identifier:com.google.android.gms.auth.api:com.google.android.gms.auth.api.phone:com.google.android.gms.auth.api.phone.license:com.google.android.gms.auth:com.google.android.gms.auth.license:com.google.android.gms.base:com.google.android.gms.drive:com.google.android.gms.drive.license:com.google.android.gms.flags:com.google.android.gms.games:com.google.android.gms.games.license:com.google.android.gms.measurement_base:com.google.android.gms.nearby:com.google.android.gms.nearby.license:com.google.android.gms.stats:com.google.android.gms.tasks:com.google.firebase.measurement_impl:com.google.firebase.unity.analytics:com.google.firebase.unity.app:com.google.firebase.auth.internal:com.google.firebase.firebase_common:com.google.firebase.firebase_core:com.google.firebase.iid.internal:com.google.firebase.unity.instance_id:com.google.firebase.analytics.connector:com.google.firebase.messaging:com.google.firebase.unity.messaging:com.google.games.bridge:com.google.firebase.unity:com.google.example.games.mainlibproj -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\android.arch.lifecycle.runtime-1.0.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-core-ui-26.1.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-core-utils-26.1.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-fragment-26.1.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-v4-26.1.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-auth-11.8.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-auth-api-phone-11.8.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-auth-base-11.8.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-base-15.0.1\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-drive-11.8.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-games-11.8.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-nearby-11.8.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.firebase.firebase-messaging-17.1.0\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.google.games.gpgs-plugin-support-0.9.50\res" -S "C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\Firebase\res"
stderr[
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout\notification_action.xml:17: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout\notification_action.xml:32: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout\notification_action.xml: note: using v17 attributes; synthesizing resource com.Hasan.Runner:layout/notification_action for configuration v17.
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout\notification_action_tombstone.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout\notification_action_tombstone.xml:37: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout\notification_action_tombstone.xml: note: using v17 attributes; synthesizing resource com.Hasan.Runner:layout/notification_action_tombstone for configuration v17.
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media.xml:42: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media.xml: note: using v17 attributes; synthesizing resource com.Hasan.Runner:layout/notification_template_big_media for configuration v17.
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_custom.xml:89: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_custom.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_custom.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_custom.xml:56: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_custom.xml:45: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_custom.xml:45: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_custom.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_custom.xml: note: using v17 attributes; synthesizing resource com.Hasan.Runner:layout/notification_template_big_media_custom for configuration v17.
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow.xml:60: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow.xml:46: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow.xml:46: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow.xml:30: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow.xml: note: using v17 attributes; synthesizing resource com.Hasan.Runner:layout/notification_template_big_media_narrow for configuration v17.
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:107: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:93: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:93: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:59: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:49: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:49: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml:30: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-26.1.0\res\layout\notification_template_big_media_narrow_custom.xml: note: using v17 attributes; synthesizing resource com.Hasan.Runner:layout/notification_template_big_media_narrow_custom for configuration v17.
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout\notification_template_custom_big.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout\notification_template_custom_big.xml:32: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout-v16\notification_template_custom_big.xml:103: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout-v16\notification_template_custom_big.xml:95: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout-v16\notification_template_custom_big.xml:32: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout-v16\notification_template_custom_big.xml:51: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout-v16\notification_template_custom_big.xml:82: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout-v16\notification_template_custom_big.xml:41: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout-v16\notification_template_custom_big.xml:41: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from
C:\Users\hmtar\Documents\RunnerM\Temp\StagingArea\android-libraries\com.android.support.support-compat-26.1.0\res\layout-v16\notification_template_custom_big.xml: note: using v17 attributes; synthesizing resource com.Hasan.Runner:layout/notification_template_custom_big for con
Google play resolver is not working stable. I have merged Manifest files myself
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Should I disable unused Package Manager dependencies?
I have a project in Unity 2018.1.9 and manifest.json contains only ProBuilder.
After upgrade to Unity 2018.2 Unity added itself about 25 additional packages there, including Ads, Purchasing, TextMesh Pro, Cloth, AI, ...
1. Why were non-built-in packages turned on? I see that if I create a new, empty project, it automatically enables these. Should I generally disable things I'm not going to use?
2. Changelog says: "Unity Engine modules can now be disabled in Package Manager UI as built-in modules". Is it worth to do so? When could it be useful? If I am using an older version of these packages, or in different situations?
Thanks in advance for your suggestions.
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Unity C# AndroidManifest landscape screen
Hey Guys!
I am really new in Unity Android Developing, so I think my Question isn't very difficult:
I made a part of an Android Game in Unity C# Android. When I wanted to test the game I recognised that the screen isn't automaticly in landscape mode. So I copied the AndroidManifest.xml to Assets/Plugins/Android and wrote: android:screenOrientation="landscape" When I bulit the game I saw that the **Main** AndroidManifest is like the Manifest on Assets/Plugins/Android but in the normal Manifest i says:android:screenOrientation="fullSensor". So when I start the game it isn't in Landscape mode. Thank you for your time!
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AndroidSDKToolsException: Unable to merge android manifests.
Hi , I have this error when I build my Android project
UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, Int32 memoryMB)
UnityEditor.Android.AndroidSDKTools.RunCommand (UnityEditor.Android.AndroidJavaTools javaTools, System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.MergeManifests (UnityEditor.Android.AndroidJavaTools javaTools, System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String mainManifest, System.String targetManifest)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr
Thank
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