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Why does Unity ignore an overriden AndroidManifest.xml file?

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Hi! I need to make some changes to the manifest, because my game requires "GET_ACCOUNTS" permissions for no reason, and I'm not really sure which plugin needs it. I copied the manifest from Temp/StagingArea folder to the /Assets/Plugins/Android folder, made the necessary changes and built the game. For some reason, Unity keeps ignoring the overrided manifest and still uses the old one. How can I solve this?

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