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Channel: Questions in topic: "manifest"
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Unable to merge androidmanifest.xml in unity with Firebase

The app is working fine before I imported Firebase SDK to my app and used its functionalities. Here is the error message in my console. CommandInvokationFailure: Unable to merge android manifests....

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Please any one know how to fix this error. error must be in the manifest.xml...

CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_192\bin\java.exe -classpath "D:\Programs\Unity...

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Google Play Permissions and Manifest files help

Hi, so I've been working on this game for a year now and I've had my game on google play for a couple of weeks. People have been constantly complaining about it having too many permissions. So I went...

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How to handle an intent from another Android App in Unity?

I have an Android app, in which I send a message via a `Intent.Action_SEND` filter. I've tried many things but I always get the error: `No Activity found to handle Intent`. What am I doing...

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Generated Android Manifest misses important entries like "targetSdkVersion"

When I build for Android and then examine the generated AndroidMainfest.xml in Temp/StagingArea then the generated Manifest misses important entries like "minSdkVersion" and "targetSdkVersion". Also...

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File Paths XML file provider Manifest

Hi, Anybody got an idea where I need to put the file_paths file for the file provider in Unity please? Here's the snippet from the manifest: I need to know where to but the file_paths.xml that is used...

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Error running MLDB install Building for Magic Leap

So I am trying to build and transfer my mpk on the Magic Leap but at the end of the build I get this errors: * CommandInvokationFailure: Error running MLDB install...

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Developing for Android - Gradle Error / AndroidManifest - Resource...

I've tried for the last three days searching and trying different solutions to this issue and about to headbutt my laptop. I took out the lines in the manifest, in various ways....taking out the whole...

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Android Manifest: incorrect version number since updating to 2017.4

I was previously using Unity 2017.3 and everything was working fine. I upgraded to 2017.4 in order to build with 64bit support, as will soon be required for Android games. However now the...

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How do you create a manifest file to be used with a local package in the...

I see that you can add a local package to the Package Manager in 2018.3 which requires a package.json. This file's contents require a name which follows the standard android application format of...

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Why does Unity ignore an overriden AndroidManifest.xml file?

Hi! I need to make some changes to the manifest, because my game requires "GET_ACCOUNTS" permissions for no reason, and I'm not really sure which plugin needs it. I copied the manifest from...

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Signed .apk error

This is in regards to mobile development on the android system. Here is the error code: You uploaded an APK with an invalid signature (learn more about signing). Error from apksigner: ERROR:...

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How Can i resolve manifest error on importing firebase crashlatics when there...

before import firebase crashlatics sdk, my project was working fine but when i import it,its gives error during build.Here are my manifest 3 manifest files which have firebase related manifest files...

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Social.localUser.Authenticate((bool success) returns no bool

Having issues integrating the google play services in unity using android manifest and gradle build. I have more than one sdk integrated into the project as well. example: Applovin, Appsflyer,...

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How to extend UnityPlayerActivity

I am trying to extend the UnityPlayerActivity. I am using android studio 3.2.1. I copied the classes.jar from unity into the libs folder in my android studio project. I have added it as a library. The...

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AndroidManifest.xml in Temp/Staging not actually being generated, not merging...

I've been chasing a some issues around AndroidManifest.xml not generating correctly and thought I'd post here in case anyone else is banging their head against the wall similarly. - Issue 1: Manifest...

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Test ads aren't showing

hi guys, really need your help. Just added AdMob to my project. I try to make my test ads to show but they aren't showing after i build and run my game to my phone. in the in the console said the...

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How to resolve the error on build "drawable/app_banner not found in...

I have a VR project with Google VR and Daydream elements but whenever I build a scene this error pops up how to fix it?

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How to remove the android permission which is not available on manifest file?

I have integrated Google mobile ads with adcolony applovin ironsource mopub and facebook audiance network for mediation the problem is after adding admob mediation test suit i am getting permissions...

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Can anyone help me place android:allowBackup=“false” in the manifest

Basically, I want my saved data to reset when users uninstall the game, however at the moment it's grabbing a backup it has whenever I do so. I've tried to put it here. But it doesn't seem to work....

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