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Social.localUser.Authenticate((bool success) returns no bool

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Having issues integrating the google play services in unity using android manifest and gradle build. I have more than one sdk integrated into the project as well. example: Applovin, Appsflyer, IronSource I have also made Game Services and did the setup for GooglePlayGames Android Setup and it resolved successfully I added myself as a tester and made sure the google play service recognizes the fingerprint from my local keystore SHA1 certificate The error I am getting is: ERROR: Exception launching token request: java.lang.ClassNotFoundException: com.google.games.bridge.TokenFragment and this error happens when I run : Social.localUser.Authenticate((bool success) but this method does not return a True or False

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