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OpenFeint Facade integration Unity Android

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Does anybody have experience with integrating OpenFeint into their existing Android project. I've tested OpenFeint with their test project successfully on a variety of Android devices, but for the life of me can't figure out how to get it working in an existing project. It comes down to editing the Manifest file properly, which is where I'm stuck. Can anybody show a working example of a Manifest file that has integrated OpenFeint's activities, permissions, and application tag changes? Using the new Unity 3.5 Manifest base file if possible would be appreciated. EDIT: Still not understanding what is going wrong with my particular situation, so I'm going to post the two manifest files to see if someone can spot what needs to be changed. OpenFeint included Manifest File: My Manifest file merged with Unity3d: I followed the directions per OpenFeint's directions on editing the Manifest file, and it still doesn't work. The OpenFeint included Manifest file, when used with my existing projects, allows full use of OpenFeint in a built scene inside my own project, but when I try to insert the activity tags as they suggest on their website into the Unity Generated Manifest file, nothing works.

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