Android download error "package not signed correctly
I have signed and published my game app on the Android Developer Console. I'm using Unity 3.2 on Windows 7. My users are unable to download and install my game. They are receiving an error message...
View ArticleAndroid manifest for every device
Hi guys, I've made a simple game for the android market, problem is not every device can download the game because the manifest force to have Input.multitouch (I suppose) but the game work fine without...
View ArticleOpenFeint Facade integration Unity Android
Does anybody have experience with integrating OpenFeint into their existing Android project. I've tested OpenFeint with their test project successfully on a variety of Android devices, but for the life...
View Articleandroid manifest for unity free
Hi, I am having problems with google play filtering my app and I need to change the android manifest.xml file that my unity uses. I do not have unity pro and so cannot simply put a new manifest in the...
View ArticleMerging 2 AndroidManifest.xml's
Hi there, I'm attempting to integrate Inneractive ads into my app using the Inneractive unity plugin. The sample project runs fine, however, when I try to integrate it into my app the ads don't show, I...
View ArticleAndroidManifest and Galaxy Tab2
Hi =) I need some help, I can't figure out why my game is allowed on Galaxy Tab 10.1 but not on the Galaxy Tab2 10.1 for example... **Here is the Google Play device availability :** **Supported...
View ArticleAndroid activity is restarting instead of pause/resuming...
So i create a launcher activity from the AndroidManifest.xml (not unity) ... that activity runs first and then i start Unity. Specifically I'm implementing the ADC library from EA which downloads extra...
View ArticleFinding the “Android class name” in “AndroidManifest.xml” generated by Unity3D
When configuring a "Android Native App" in a Facebook app, they require the Android Class Name. If you created the Android APK from Unity3D, how do you know what class to use? ![alt text][1] [1]:...
View ArticleWhat triggers the Internet Access permission, when it's set to auto on Android?
I have a project with it's own manifest, I've stripped out all permissions, as the client is afraid permissions will scare people off. Network permissions are being added by unity anyway. I'm pretty...
View ArticleHow force the app to landscape in Android with a Manifest.xml?
Hi, I upgraded to unity 4.2.1, and the landscape mode started to fail, I need to force the app to landscape mode in Android with a manifest.xml config, or something else, please someone knows the way?...
View ArticleHow to write an AndroidManifest.xml combining different plugins?
Hi guys. I have a project in which I'm using Vuforia and Easy Code Scanner. Both of them have iOS and Android dedicated plugins for this reason both of them have an AndroidManifest.xml. Actually the...
View ArticleEditing Manifest for Unity 4.2 Orientation (Android)
As others have stated at one time or another, I am running into the problem where my manifest file conflicts with Unity's Orientation object in Android. I've researched and have seen all the posts...
View Articlemy android build is of 29mb but when i install it ,size become 50mb in device
i made an build of my android game.i just added two ad network in my game and did some changes in android manifest file..now size of apk is 29mb but when i install it in my device my device shows it...
View Articlecan't build android app with facebook sdk
Hello, we are trying to integrate facebook sdk on our project, but we are stuck after the correct generation of the hash key. FB Init() work correctly in play mode, i receive logging in =true; But when...
View ArticleMultiplugin, InMobi and QCAR
I have an application that has augmented reality with vuforia and I've got advertising with InMobi. When I built it, the single manifest has the activities of inmobi. I tried to mix the activities of...
View ArticlePlayer Settings and AndroidManifest Android
Hi, Simple question: Does the settings I write in the "Other Settings" for the android are overwriting any input in the AndroidManfiest.xml? for example: So if the player settings has a different...
View ArticleUnity facebook SDK Android manifest no login
hey there, i am having problems with the facebook sdk... i have a beautyfull demo with a lot of buttons for every thing BUT: when i try to login, a window opens "do you want to give it permissions...
View ArticleMultiple Android Manifests in one project
Hi! I'm recently published an app to Google play, but my app doesn't appears in Google Play search after 24 hours. In my project I have Google Play Services and PlayAds packages imported. With these...
View ArticleFacebook unity sdk 5.0.3 and soomla
I m using both Facebook Unity SDK and Soomla in my project. Facebook login does not work implicitly on app start. Both Facebook and Soomla try using android.intent.action.MAIN and...
View ArticleHow to Prevent Unity from Adding Permissions to Android Manifest
So I'm ready to release an app to Google Play but it's showing up as requiring permissions I do not want. The app is targeted at children and parents, so it's very important that we include only the...
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