Hi there !
I'm curretly learn how to use asset bundle. I build one AssetBundle for Android. The AssetBundleManager on Unity 5.2 gives me 4 files :
- Android (no extentions)
- Android.manifest
- myBundle (no extention)
- myBundle.manifest
I assume that the asset bundle created is "myBundle", and everything works fine when I put all of this people on StreamingAssets folder and load them from it.
But my final goal is, of course, to put the assetBundle on internet and download it, and I was wondering where do I need to put the 3 others files ? In the project : but where ? And how Unity will know how/where to load it ? Or should I put them on internet too and download them when I download the bundle ?
If someone is a AssetBundle master, please teach me :D
Thanks a lot !
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