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Unity Android Service Not Running

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I am trying to create a 3D keyboard in Unity for Android that can interface with Android webviews. From what I understand, this requires writing a plugin that overrides the Android [Input Method Service][1]. I have written the service and for testing purposes I made it very simple and it as follows: package com.easywebviewtexture; import android.app.Service; import android.content.Intent; import android.os.IBinder; import android.inputmethodservice.InputMethodService; import android.view.inputmethod.EditorInfo; import android.text.InputType; import android.util.Log; public class InputService extends InputMethodService { private static InputService Instance; public boolean isInputActive = false; @Override public void onCreate() { super.onCreate(); Instance = this; } @Override public void onStartInput(EditorInfo attribute, boolean restarting) { super.onStartInput(attribute, restarting); isInputActive = true; } @Override public void onFinishInput() { super.onFinishInput(); isInputActive = false; } public static boolean GetKeyboardStatus() { return Instance.isInputActive; } } In order to enable the service, I add this code to the manifest file within Unity However, when I am calling GetKeyboardStatus() in Unity with the AndroidJavaInterface, I get a null pointer exception, because Instance is not set, which suggests to me that the service is never even starting to begin with. Am I doing something obviously wrong? [1]: http://developer.android.com/reference/android/inputmethodservice/InputMethodService.html

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